Town: Eg Hÿhusch Chezånewab

Eg Hÿhusch Chezånewab

Eg Hÿhusch Chezånewab
Example Dwarvern architecture.
StateKingdom of Hobben
ProvenceEkÿckyewl̄ärt Provence
RegionBrushblooms Woodlands
Founded1284
Community LeaderAutocrat Khêbè Rebhal̄qug
Area5 km2 (2 mi2)
Average Yearly Temp24°C (75°F)
Average Elevation6072 m (19921 ft)
Average Yearly Precipitation158 cm/y (62 in/y)
Population1402
Population Density280 people per km2 (701 people per mi2)
Town AuraElven High Magic
Naming
Native nameEg Hÿhusch Chezånewab
Pronunciation/s̼ɪ̘tˈtro/ /keˌzɑːnuːˈab/
Direct Translation[amber] [housekeeper]
Translation[Not Yet Translated]

Eg Hÿhusch Chezånewab (/s̼ɪ̘tˈtro/ /keˌzɑːnuːˈab/ [amber] [housekeeper]) is a subtropical Town located in the Ekÿckyewl̄ärt Provence of the Kingdom of Hobben.

The name Eg Hÿhusch Chezånewab is derived from the Dwarven language, as Eg Hÿhusch Chezånewab was founded by Cúnvoī Sē̌sh 'Paige Eloise' Bēb Vú̄w̄̌ Mēń̄ Rebckezqug, who was culturaly Dwarvern.

Climate

Eg Hÿhusch Chezånewab has a yearly average temperature of 24°C (75°F), with its average temperature during the summer being a warm 29°C (84°F) and its average temperature during the winter being a cool 20°C (68°F). Eg Hÿhusch Chezånewab receives an average of 158 cm/y (62 in/y) of precipitation, most of which comes in the form of rain during the fall. Eg Hÿhusch Chezånewab covers an area of nearly 5 km2 (2 mi2), and an average elevation of 6072 m (19921 ft) above sea level.

Overview

Eg Hÿhusch Chezånewab was founded durring the late 14th century in spring of the year 1284, by Cúnvoī Sē̌sh 'Paige Eloise' Bēb Vú̄w̄̌ Mēń̄ Rebckezqug. The establishment of Eg Hÿhusch Chezånewab suffered from many setbacks, delays, and obsticles, most notably a group of Eg Hÿhusch Chezånewab which required millitary assistance exterminate before the community could finish being built.

Eg Hÿhusch Chezånewab was built using the conventions of Dwarvern durring the late 14th century. Naturaly, all settlmentss have their own look to them, and Eg Hÿhusch Chezånewab is no diffrent. The town's buildings feature masoned stone construction which prominantly features pointed arches, pointed ribbed vault cielings, flying buttress', and window tracery all of which share a simmilar gemoetetic patern halfway between organic and inorganic in design formaing a very distinct aesthetically integrated style. BUildings tend to reach for the havens, and more expencive homes are easily identified by their floor count as well as the addition of decorative features intigrated into the building's design such as statues, gargoyals, and embelished joinery.

Eg Hÿhusch Chezånewab is buildings are arranged within a network of narrow packed earth streets which form a rectangular grid, where each block verries in size given the proximity of the paralell streets forming each section. The ocasional smaller block has been used to construct a park, plaza, and other communal structures. The town is protected by a well-crafted cobblestone fence tall enough to provide adiquite cover for defenders to fire from, but no more than that. Unfortuantly, these frontieer-style defences are in extreem disrepair, so much so that one cannot tell if they are decaying from a lack of mantance or damage incured.

A look around Eg Hÿhusch Chezånewab gives the unmistakable impression the town is one of the strictest places imaginable. Everyone’s actions are clearly directed by laws they keep in heart and mind at all times. Orderly byond order is a phrase which Eg Hÿhusch Chezånewab brings to mind.

Civic Infrastructure

Eg Hÿhusch Chezånewab has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Eg Hÿhusch Chezånewab. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Eg Hÿhusch Chezånewab's parks.

Eg Hÿhusch Chezånewab has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Eg Hÿhusch Chezånewab.

Eg Hÿhusch Chezånewab has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Eg Hÿhusch Chezånewab has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Eg Hÿhusch Chezånewab has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Eg Hÿhusch Chezånewab has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Eg Hÿhusch Chezånewab's public wards, blessings, and other arcane systems.

Eg Hÿhusch Chezånewab has an Arts Academy which provides higher education in many fields including math, language arts, philosophy, engineering, and other such disciplines.

Eg Hÿhusch Chezånewab has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Eg Hÿhusch Chezånewab's natural decorations nor waterways.

Eg Hÿhusch Chezånewab has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Eg Hÿhusch Chezånewab has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Eg Hÿhusch Chezånewab's mayor's house was built using a different architectural style from the rest of the town. The style used is famous for its stately symmetry, classical elements, and grand appearance. Columns and pillars, such as Corinthian columns, are often seen supporting open structures or porticos. Symmetry is an important feature of this style, with each half of a building mirroring the other. Domed ceilings and windows grace these buildings, with everything placed in a mathematical arrangement.

In Eg Hÿhusch Chezånewab rain occurs in reverse with water pooling up from the earth then falling into the skies to from clouds, this unsettles every visitor that sees it.

The Herd Animal, Stag near Eg Hÿhusch Chezånewab are known to be almost tame, such that they can be put to domestic use.

Eg Hÿhusch Chezånewab's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves line dance to channel Elven High Magic energies of tier 3 via proclamations.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 4
  • Farm Laborer: 8
  • Hunters: 4
  • Milk Maids: 3
  • Ranchers: 1
  • Ranch Hands: 3
  • Shepherds: 3
    • Farmland: 5664 m2
    • Cattle and Similar Creatures: 350
    • Poultry: 4206
    • Swine: 280
    • Sheep: 14
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 140

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 3
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 3
  • Candlemakers: 5
  • Carpenters: 4
  • Clothmakers: 3
  • Coach and Harness Makers: 1
  • Coopers: 3
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 3
  • Farrier: 10
  • Glassworkers: 5
  • Gunsmiths: 3
  • Harness-Makers: 1
  • Hatters: 2
  • Hosiery Workers: 1
  • Jewelers: 1
  • Leatherwrights: 3
  • Locksmiths: 1
  • Matchstick makers: 2
  • Musical Instrument Makers: 2
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 2
  • Plasterers: 1
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 3
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 3
  • Tailors: 9
  • Tanners: 1
  • Upholsterers: 2
  • Watchmakers: 1
  • Weavers: 3
  • Whitesmiths: 1

Merchants

  • Beer-Sellers: 1
  • Booksellers: 2
  • Butchers: 3
  • Chandlers: 3
  • Chicken Butchers: 4
  • Entrepreneurs: 1
  • Fine Clothiers: 3
  • Fishmongers: 3
  • Potion Sellers: 2
  • Resellers: 6
  • Spice Merchants: 2
  • Wine-sellers: 2
  • Wheelwright: 2
  • Woodsellers: 1

Service workers

  • Bakers: 7
  • Barbers: 5
  • Coachmen: 2
  • Cooks: 5
  • Doctors: 2
  • Gamekeepers: 2
  • Grooms: 1
  • Hairdressers: 4
  • Healers: 3
  • Housekeepers: 4
  • Housemaids: 7
  • House Stewards: 3
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 4
  • Nursery Maids: 2
  • Pastrycooks: 4
  • Restaurateur: 5
  • Tavern Keepers: 5

Specialized Laborer

  • Ashworkers: 1
  • Bleachers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 3
  • Long Haul Couriers: 3
  • Dockyard Workers: 2
  • Hay Merchants: 1
  • Leech Collectors: 3
  • Millers: 3
  • Miners: 3
  • Oilmen and Polishers: 2
  • Postmen: 2
  • Pure Finder: 1
  • Skinners: 3
  • Tosher: 2
  • Warehousemen: 5
  • Watercarriers: 3
  • Watermen, Bargemen, etc.: 4

Skilled Laborers

  • Accountants: 1
  • Alchemist: 1
  • Clerk: 2
  • Dentists: 1
  • Educators: 3
  • Engineers: 1
  • Gardeners: 1
  • Mages: 1
  • Plumbers: 1
  • Pharmacist: 1
  • Scientists: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 2
  • Civil Clerks: 3
  • Civic Iudex: 1
  • Exorcist: 3
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 15
  • Monks, Monastic: 4
  • Monks, Civic: 4
  • Historian, Oral: 3
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 3
  • Priests: 7
  • Rangers: 2
  • Rat Catchers: 2
  • Scholars: 2
  • Spiritualist: 2
  • Storytellers: 5
  • Military Officers: 5

Cottage Industries

  • Brewers: 4
  • Comfort Services: 5
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 4
  • Needleworkers: 5
  • Potters: 2
  • Preserve Makers: 3
  • Quilters: 1
  • Seamsters: 7
  • Spinners: 4
  • Tinker: 1
  • Weaver: 3

Artists

  • Actors: 1
  • Bards: 2
  • Dancers: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 4
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 4
  • Writers: 5

Produce Industries

  • Butter Churners: 4
  • Canners: 4
  • Cheesmakers: 4
  • Millers: 2
  • Picklers: 2
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 2
  • Tallowmakers: 3

446 of Eg Hÿhusch Chezånewab's population work within a Foundational Occupation.

914 of Eg Hÿhusch Chezånewab's population do not work in a formal occupation, but do contribute to the local economy. 42 (3%) are noncontributers.

Points of Interest

Eg Hÿhusch Chezånewab is uncommonly rich, not only for the gentry but for the common citizens as well. They may produce a valuable good, oversee precious resource extraction, have special economic favors from the ruler, or simply have inherited a vast body of infrastructure. Their neighbors likely view them with envy, and outside raiders and exploiters find them an ideal target.

Eg Hÿhusch Chezånewab has a substantial mill pond located a short distance from town.

POI

History

In time immemorial, reportedly some time during the late 2nd century a most peculiar disaster struck Eg Hÿhusch Chezånewab, causing great chunks of ice to fall from the sky. Eg Hÿhusch Chezånewab lost 118 people, 110 livestock, and 69 buildings in the disaster.. The ice rain is generally remembered as the Cursed Fates Rain.

History